Microsoft
After six years spanning three previous installments across two consoles, it's fair to say the Forza Horizon franchise is well established. This concept should sound familiar by now: an open-world driving game you can play solo or online, with a traveling music festival in the background. It's the work of Playground Games, built on the bones of the Forza game engine developed by Turn 10 for the even longer-running Forza Motorsport series. So far, the Horizon festival has visited Colorado, the Mediterranean, and Australia. And in Forza Horizon 4, it's Britain's turn.
If the developers at Playground were lazy, they could have just dusted off the last game and built a new map for it, replacing Down Under with the land soon to be known as Brexitopia. But the past two years have involved more than just building a new map. There's new online functionality with up to 72 players in a session. In addition to dynamic weather and days that turn into nights, now there are seasonal transitions, each of which brings new challenges for you to complete. There is a complete and welcome absence of loot boxes or microtransactions—something that will no doubt come as welcome news. And we even get a guest appearance from at least one other blockbuster game franchise.
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