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Profile of Maddie Stone, who leads Google's Project Zero team that studies and neuters actively exploited Android malware (Lily Hay Newman/Wired)
Lily Hay Newman / Wired:
Profile of Maddie Stone, who leads Google's Project Zero team that studies and neuters actively exploited Android malware — The Project Zero reverse engineer shuts down some of the world's most dangerous exploits—along with antiquated hacker stereotypes. — EVEN WITH A knee injury, Maddie Stone is formidable.
Amazon strikes a blow at Reliance-Future deal
Esports pioneer Dino Ying talks to TechCrunch about the next phase of VSPN
Following the news that China’s esport giant VSPN (Versus Programming Network) has raised close to $100 million in a Series B funding round, led by Tencent Holdings, TechCrunch interviewed founder and CEO Dino Ying via email about his strategy for the company.
Founded in 2016 and headquartered in Shanghai, VSPN was one of the early pioneer in esports tournament organization and content creation out of Asia. It has since expanded into other businesses including offline venue operation.
VSPN began hosting the first large-scale esport event with offline audiences in August, although tournaments now operate under strict COVID-19 prevention measures.
TechCrunch: VSPN has a large content production ecosystem surrounding its esports activity. Can you expand on the detail behind your stated short-form video strategy? Will this involve TikTok?
Ying: VSPN intends to use our world-class video production capabilities and industry insights to create different forms of content. We will give our existing fans and a wider audience a new and vivid esports experience. Kuaishou, as our investors and a strategic partner, will support in all ways as a media platform to help our content reach more users. Short-form video is an important part of our future strategy and we look forward to working with platforms all over the world in this regard.
TC: What is VSPN’s share of the eSports market?
Ying: There is no official estimation of the size of the esports market but VSPN is far the largest esports organization in China, with over 1000+ employees and covering every major esports tournament you’ve ever heard of. By many measures, we are the largest esports organization in the world and will continue to expand.
TC: Why do you think Shanghai has become a center for esports?
Ying: As the biggest and perhaps most international city in China, it has a vibrant and increasingly sophisticated economy. Tech innovation and new industries are actively encouraged to grow here.
The Shanghai government has implemented supportive measures and policies to encourage the growth of esports both domestically and internationally. Thanks to these measures Shanghai has become an international hub for the biggest and best tournaments in the world
TC: How important is research into eSports for VSPN and why?
Ying: It is vital for VSPN. As an esports total solutions provider aiming to build a sustainable global esports ecosystem, data and R&D allows us to give our fans a richer experience. The research center will allow us to continually improve as a company and develop the industry.
TC: You are the cofounder and chairman and CEO by title. What is the role of cofounder Ethan Teng?
Ying: Ethan Teng is Co-founder and president of VSPN. Ethan as one of the most important partners of VSPN, with his dedicated esports industry experience, he plays a vital role in leading and managing the company’s strategic goal setting and day to day management.
TC: What is the nature of the strategic relationship with Tencent?
Ying: VSPN is a key partner of Tencent in the esports industry. With Tencent’s support, VSPN has built a leading position in esports tournament content production. Since the emergence of esports in China, our deep-rooted industry expertise has helped further develop the esports ecosystem to grow and mature. Alongside Tencent we will continue to generate new opportunities within the industry.
TC: What made you choose these partners and why? What was the strategic thinking behind these decisions?
Ying: Together with Kuaishou, VSPN aims to establish an esports short-form video ecosystem to diversify existing content, and to build the connections between top quality creators and channels. With an extensive portfolio in the consumer and TMT sectors, both Tiantu Capital and SIG will utilize their industry insights and expertise to aid VSPN’s strategic development. With our investors, we will empower esports to be the new sports for the next generation.
TC: In addition to the core esports tournament and content production business, VSPN has branded esports venues. How important are these other businesses – like the venues – to the core offering of VSPN? What sort of growth do you expect in the next few years?
Ying: Regardless of business lines, VSPN’s core mission is to provide the best eSports experiences for our fans. And these experiences include not just online viewing experiences, but also offline ones where fans physically attend. We see our offline business as a natural way to extend our services to our fans; it is an important supplement to our overall offerings. We expect to grow it per our fans’ and partner’s demands.
TC: Mobile esports, especially the KPL and PUBG MOBILE (or Peacekeeper Elite in China), have attracted more and more female audiences. What is the future of eSports among women / girls?
Ying: Mobile gaming has really helped extend eSports’ reach to female participants and audiences. Rightfully so, we see a future of eSports where female participants take a more prominent role than they have done. Not just on stage as athletes, but also off stage as fans and more importantly backstage as top quality producers and decision-makers in the industry. The impact of having more female fans, athletes and professionals is exciting and will be hugely beneficial to the wider industry.
TC: What is the future of esports in Augmented Reality?
Ying: We think eSports in its full form will look and feel a lot different from what we’ve seen so far in sports and entertainment. The possibility of integrating real world gaming and virtual competitions is fascinating. VSPN is only beginning to test the boundaries of new technologies such as AR, VR. The emergence of these technologies will help us create fresher experiences, and the possibilities are endless.
TC: Please tell us more about your personal history?
Ying: Firstly, thank you for having me – it is a real pleasure to speak to TechCrunch and be able to announce our fundraise to the world. I have been working in the gaming and esports industry all my life and I’m excited about the future. With the team at VSPN we are proud to be pioneers in the esports industry.
I live between Beijing and Shanghai, but I spend a lot of my time travelling to other Chinese cities like Xi’an, Chengdu, Guangzhou and Shenzhen where we have esports arenas and business interests. Usually I travel internationally to some of our overseas operations and competitions, so I look forward to that when travel becomes easier.
I am a fan of traditional sports too and an avid football fan. I follow some of the European leagues – whenever I can, I go to matches to enjoy the atmosphere; I went to Stamford Bridge early this year and loved it, but seeing the AC vs Inter Derby live is hard to beat…
TC: Why did you get into this business and how?
Ying: Mostly because I am a HUGE gaming fan! I’ve been playing computer games since I was a teenager and enjoy playing all types. Earlier this year I played COD Warzone as soon as it came out and often play PUBG Mobile; I’m extremely lucky to be in an industry which I’ve loved since I was very young. It’s a great way to connect with friends and I am proud to have worked in game development and publishing for my whole career. 5 years ago, esports seemed like the obvious next step because of the competitive element. We saw the beginnings of a trend and founded VSPN with a world-class team to make that potential a reality.
VSPN is very proud to be leading the world in a relatively new industry. We think esports will continue to grow exponentially and will be an incredibly important part of the entertainment industry in years to come. To lead a Chinese company with a global future is really exciting.
TC: What motivates you as a businessman?
Ying: Bringing new forms of entertainment to millions of people around the world and building a global business. TC: Who inspires you most in the business world?
There are so many fantastic businessmen in China who are doing some really innovative things at the moment. For example, the live-streaming industry has become enormous in 2020 due to the pandemic and has offered entrepreneurs a new way to sell products and engage with new audiences.
If I had to name one it would be Mark Ren (COO at Tencent Holdings) – he is an exceptional businessman. The way he has helped create sustainable ecosystems in the entertainment space and captured trends is something every businessman should aspire to. This is something VSPN works hard at and we are very proud to be such close partners of Tencent. TC: What is your opinion of Silicon Valley?
Ying: It’s an amazing place and has shown the world how technology can improve lives all over the world. For many years it has led the world as a centre for creativity and innovation and continues to be an inspiration to entrepreneurs around the world. In China, we have lots of Silicon Valleys! TC: Is there anything else you’d like to say to TechCrunch readers?
Ying: This has been a challenging year for many businesses and the esports industry has had to adapt, but I think the world has seen how big esports is and how it can bring communities and cultures together. As the industry grows there will bigger and bigger online and offline tournaments across the world, especially with 5G and mobile gaming becoming even more popular. We look forward to being at the forefront of esports for competitors all over the world and hopefully some of your readers will enjoy watching our original content and tournaments.
Finally, with celebrities and big brands seeing live streaming and casual gaming as a new way to engage with a wider audience, the future for VSPN is very, very bright.
Tencent leads $100M Series B funding round into China-based esport provider VSPN
Further confirmation that the esports market is booming amid the pandemic comes today with the news that esports ‘total solutions provider’ VSPN (Versus Programming Network) has raised what it describes as ‘close to’ $100 million in a Series B funding round, led by Tencent Holdings. Other investors that participated in the round include Tiantu Capital, SIG (Susquehanna International Group), and Kuaishou. The funding round will go towards improving esports products and its ecosystem in China and across Asia.
Founded in 2016 and headquartered in Shanghai, VSPN was one of the early pioneers in esports tournament organization and content creation out of Asia. It has since expanded into other businesses including offline venue operation.
In a statement, Dino Ying, CEO of VSPN (see also our exclusive interview) said: “We are delighted to announce this latest round of funding. Thanks to policies supporting Shanghai as the global center for esports, and with Beijing, Chengdu, and Xi’an expressing confidence in the development of esports, VSPN has grown rapidly in recent years. After this funding round, we look forward to building an esports research institute, an esports culture park, and further expanding globally. VSPN has a long-term vision and is dedicated to the sustainable development of the global esports ecosystem.”
Mars Hou, general manager of Tencent Esports, commented: “VSPN’s long-term company vision and leading position in esports production are vital for Tencent to optimize the layout of the esports industry’s development.”
We had a hint that Tencent might invest in VSPN when, in March this year, Mark Ren, COO of Tencent Holdings, made a public statement that Tencent would provide more high-quality esports competitions in conjunction with tournament organizers like VSPN.
As we observed in August, Tencent, already the world’s biggest games publisher, that it would consolidate Douyu and Huya, the previously competing live-streaming sites focused on video games.
In other words, Tencent’s investment into VSPN shows it is once again doubling-down on the esports market.
This Series B funding round comes four years after VSPN’s 2016 Series A funding round, which was led by Focus Media Network, joined by China Jianteng Sports Industry Fund, Guangdian Capital, and Averest Capital.
Now, VSPN has become the principal tournament organizer and broadcaster for PUBG MOBILE international competitions, and China’s top competitions for Honor of Kings, PUBG, Peacekeeper Elite, CrossFire, FIFA, QQ Speed, and Clash Royale. This will tally-up 12,000 hours of original content. The company has partnered with over 70% of China’s esports tournaments.
In March, another huge esports player, ESL, joined forces with Tencent to become a part of the PUBG Mobile esports circuit for 2020.
In addition to its core esports tournament and content production business, VSPN has branded esports venues in Chengdu, Xi’an, and Shanghai. In May, VSPN launched its first overseas venue, V. SPACE in Seoul, South Korea.
And even offline events are coming back. VSPN hosted the first large-scale esport event with offline audiences in August this year. And the LOL S10 event will open 6,000 tickets. However, all tournaments will operate under strict COVID-19 prevention measures and approval processes by the Chinese government, and not all esports events are allowing offline audiences. In the main, only high-level ones are approved.
VSPN said it will continue to focus on building an esports short-form video ecosystem, improving the quality of esports content creation, and reaching more users via different channels. VSPN currently houses more than 1,000 employees in five business divisions.
Users working from home are running into internet usage limits as ISPs reinstate data caps they suspended at the beginning of the pandemic (Lillian Rizzo/Wall Street Journal)
Lillian Rizzo / Wall Street Journal:
Users working from home are running into internet usage limits as ISPs reinstate data caps they suspended at the beginning of the pandemic — As more people rely on their home broadband for work and school during the coronavirus pandemic, providers are reinstating data caps
Ford is making new Broncos; mockumentary John Bronco has its ideal pitchman
John Bronco—Hulu's new sub-40-minute mockumentary about a "lost" "Ford pitchman"—is a good idea, well-executed. What if you took the competent-idiot Southern charm of Justified's Boyd Crowder, but, instead of an Appalachian criminal, made the character the unlikely pitchman for a beloved classic SUV, who oozes over-the-top marketable machismo a la the Marlboro Man? And... what if you can get Walton Goggins himself to play the S.O.B? To call that comedic premise excellent, well, "It'd be like saying, 'I Can't Believe It's Not Butter is just margarine...' which I guess it is," as one interviewee describes Bronco.
In case the title alone doesn't explain the premise: sometime around the 1960s, Ford had a rugged SUV, called the Bronco, lined up for the masses. But it needed a way to sell this new contraption. The company decided it would enter a prototype of the vehicle in the Baja 1000, a famed off-road race. It needed someone tough enough to handle this beast of a vehicle and course, so it sought out whoever seemed to be the most rugged guy in the region—a rodeo champ named John Bronco. John Bronco chronicles the (to be clear, fictional) man's rise, fall, and disappearance before trying to figure out where the legendary ad icon is now.
The team behind John Bronco—Director Jake Szymanski (HBO's Tour de Pharmacy) and producer Marc Gilbar—started on the idea in 2019 but ultimately timed the project for maximum impact when they learned Ford had real-life plans to relaunch the iconic Bronco late this summer. According to The Ringer, the team met directly with Ford and earned access to the company's marketing archives, which get mined thoroughly for aesthetic and pseudo-accuracy in the film. For instance: if you, too, were also born after the mid-1980s, maybe it'd be surprising to learn Doug Flutie had enough of a Q score to actually hawk cars for Ford in 1985 (though the original ad does not seem to end in tragedy).
Lamborghini’s Huracán Evo RWD is made for maximum fun, not lap times
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The all-wheel-drive Lamborghini Huracán Evo was determined to be too drama-free, so now Lamborghini has made a $214,366 rear-wheel-drive version. Which is a lot, but it's a massive $50,000 cheaper than the all-wheel-drive version we tested in 2019. [credit: Lamborghini ]
"Hang back for a second so I can show you the course," Dean DiGiacomo says over the radio as we approach the skid pad in a pair of 610hp (455kW), Skittle-colored Huracáns.
A professional racer and the chief instructor for Lamborghini's various performance schools—which range from customer track days to an intensive training program for the automaker's Super Trofeo wheel-to-wheel racing series—DiGiacomo takes a moment to explain the vehicle settings I'll need to select before he sets off on a demonstration pass.
The matte-purple machine arcs gracefully from one cone of the figure eight to the next, V10 wailing as it turns rubber into smoke. Before I know it, DiGiacomo is already back in the pit area and it's my turn to give it a go. "Now, do it just like that," a photographer says to me with a knowing grin. We share a laugh. But how hard can it be, right?
Video games are helping veterans struggling with PTSD, anxiety, and depression and those adjusting to civilian life after deployment in combat zones (Alex Miller/Wired)
Alex Miller / Wired:
Video games are helping veterans struggling with PTSD, anxiety, and depression and those adjusting to civilian life after deployment in combat zones — Veterans with PTSD, anxiety, and other mental health challenges often find solace in gaming. Research shows it's helpful—and could be used more broadly.
Some advertisers raise brand safety concerns over Meta's content moderation changes, fearing a surge in harmful content and misinformation on its platforms (Financial Times)
Financial Times : Some advertisers raise brand safety concerns over Meta's content moderation changes, fearing a surge in harmful con...
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Jake Offenhartz / Gothamist : Since October, the NYPD has deployed a quadruped robot called Spot to a handful of crime scenes and hostage...
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Lorena O'Neil / Rolling Stone : A look at the years of warnings about AI from researchers, including several women of color, who say ...